Pricing Ideas for your VR Arcade

It matters for how much you can make

This post is based on one of the most important lessons I’ve shared after years of offering my time and talents as a consultant and coach. Getting your pricing right from the get go can change everything. The challenge is, without some trial and error, it can be really tough. When that is the case, the best advice I can offer is to do some market research and learn what others in your space are charging. Before we get into the specifics, let’s look at the considerations.

What are we measuring?

Can we just use a pricing calculator
We Need to Measure Something
Funny thing about VR experiences is that some of them are fairly static and take a set amount of time. Others are predicated by how well or not well a player does and vary in length based on that. And finally some can be completely skills based and will allow a player to play as long as they can keep going.
So the first consideration is do you want to charge people by time or by the experience?

Why Time Matters for Pricing

Our software has a cool time clock
There has to be a better way to measure time.
Since the biggest factor of VR arcade success is “throughput” (meaning how many people can have pay for your experiences in a given time) you want to choose a consistent measure. Considering that each of these experiences could run from four or five minutes up to 10 or 12 minutes or way longer, it’s really hard to schedule your day. As such, choosing time as your unit of measurement should be a no-brainer.

Bundled time

Pricing made easy
As the clock runs down, the profits go up.
This is a more interesting consideration. If we agree that you should be selling minutes, than doesn’t it makes sense to look at just how many minutes? The majority of experiences (not clips or videos, but actual games or similar) are a minimum of 5 minutes in length. So maybe you should look at blocks of 5 minutes? That could work. Or maybe those blocks should be a bit longer…like 15 minute blocks. Or 30 minutes. What about an hour?
Think this through. From your own VR experience, what is the longest amount of time you’ve spent in the goggles straight? If you’re like most people, it’s less than 30 minutes. So while an hour (or more) may seem like a good plan, that only really works if you allow multiple people to share that hour. Which you can. And likely should consider. I’ve seen some VR arcades say their pricing per hour is only good for two people. Not sure why you would limit it at two. I could see limiting it to four, or maybe six, maybe.

Licensing rates

Aside from making mad stacks of cash with your VR Arcade, your pricing matters because of licensing rates. What are licensing rates you ask? Well, only a few of the VR experiences are free to download and free to play. And as the trend of VR Arcades continue to grow, more and more developers are moving to a “pay per play” or “pay per minute” model. In effect, you are licensing the game.

It’s super important to play by these rules too. If you operate a VR Arcade without paying the game developer, and the next group does that and so do the others, all of a sudden the game developers aren’t making money. What’s the first thing they’re going to stop doing?? Right…making games. So let’s all agree that paying them is of utmost important.

We have negotiated some pretty good rates with game developers across our multiple locations. Those rates are between $.07 and $.20/minute (there are a few experiences like The Lab which are free to play). HERE is a list of games we license.

Currency conversion

So many choices
Pricing in your currency

I live in the Detroit area which is in a state called Michigan in the North almost Central part of the United States of America. As such, when I think about money, I only think in terms of dollars. I understand that some of you are reading this from different parts of the planet (comment where you’re from if you’d like). To make the following paragraph make sense, I’ve included this handy currency converter link: Honestly, I normally just go to Google, but I couldn’t get a link from them.

Pricing at our locations

Our software is in two different types of locations:

  • VR Junkies locations that we own or operate as stand alone VR Arcades.
  • Our client’s sites who are typically operating a Family Entertainment Center of some sort and have launched their own VR Arcade inside of it.

For the most part, all 20+ locations share the exact same pricing strategy. It’s really simple. It’s $1.00 a minute. Earlier we talked about “bundled time” and we do that. We give a price break at an hour. We charge $45.00 for 60 minutes as opposed to $60.00.

To be fair, we do have a pretty big name client who has amazing foot traffic, especially in the summer months. They have made the decision to offer 30 minutes at $25.00. That makes some sense to me. It is interesting that they sell four times as many 15 minute blocks than 30 minute blocks. The first possible reason is that people at this location look to enjoy many of the other amenities. So 30 minutes could seem like a long time. The other reason could be that people who haven’t experienced room scale VR are unsure if they’re going to like it. $15 may seem easier to take a flyer on than $25.

Other Numbers to consider

The rest of the numbers looks like this:

Average sale = $21.00

Most frequent sale = $10.00 with a 10 minute add on

Average minutes played per booth per month = 2230 – This number can be misleading as some locations have 6-8 booths. Less booths = higher playtime per booth. Also important to note that while 1 of our locations is over 1 year old, most locations have less than 3 months of existence.

Largest number of minutes played in a location = 48,000. They are in a very popular beach destination. Are open 14 hours a day and have 8 booths.

Average number of booths per location = 3.8

Least amount of  booths = 2

Most amount of booths = 8

Speaking of booths, if you’re interested in looking at some cool Booth Designs, click that link.

Curious to hear about your pricing strategy if you have one. Or feel free to bounce ideas off here in the comments and I’ll get back to you. Thanks for taking a look and I hope you found this helpful.